Adventures In Design (art design )

Bang the jar and book your ticket to the Philippines as Mark and Billy open up what Design PIckle is all about. Whether you feel threatened by their low monthly retainer or laugh at their low quality of work, it's worth examining the business model behind the latest attack on design at large. From their up front infrastructure to their stock photography testimonials, understanding how Design Pickle works is a tool for you to determine the value behind what you do as a creative professional. Later on, Billy lets us in on what it's like to work for Phish and Mark takes us over to Kloc's Corner where the boys answer some questions by uprooting some of the whys behind their answers. Antics ensue.

Talking Points

  • Alex Jones in Bon Iver, the AID Slack Channel, and a Pro Trump run in at D23. 
  • Explaining the business model of Design Pickle. 
  • Russ Perry and quality control on marketing. 
  • The infrastructure that gives Design Pickle a leg up over other designers. 
  • Email, Jars, and pickling it. 
  • Who is Design Pickle's target market and the problem this poses for Freelancers?
  • Gambling with retainers. 
  • Separating yourself from the herd and carefully chosen verbiage. 
  • Mark uncovers fake client testimonials by recognizing stock photos of "April."
  • Leading by example and letting go of clients who won't get who you are. 
  • Morality and outsourcing to the Pickle with ten of your friends. 
  • The difference between Russ and Us. 
  • Finding the proper course of action. 

Circle Of Trust Talking Points

  • Posters based on geographic locations, lions that are too rasta-esque, and drippy owl caves on foreign planets. 
  • Supporting drug culture through song structure. 
  • Pushing your work to the next level and a cost analysis on choosing your battles. 
  • Starting with why. 
  • Family responsibilities, selfishness, and trying to have it all. 
  • Partnerships, percentages, and progress. 
  • Combining your talents and your beliefs. 
  • The left eats itself. 
Direct download: AID617i.m4a
Category:Art Design -- posted at: 12:00am PDT

When your summertime sadness starts creeping in, it's time to fall back on your friends to get through your darker days... and not many are darker than Dylan Garrett Smith. It was the heart of winter last time we checked in on our hypothetical COT Employee and Mark is back to kick the tires and see how his plans are holding up. Fragrances, Fine Art, and Photography fill up today's interview as well as the heart to heart moments we have come to expect when these two get together. There is a lot to learn from Dylan's drive and determination that he makes seem so effortless, but don't forget he is putting in the time and it is all starting to pay off with his full schedule and dream projects closing in on completion.

Talking Points

  • Specialized design and Dark Nature at Last Rites. 
  • Sticking to your six month plan even when you're inundated with work you want to do. 
  • Dedicating yourself to the concept of you and chomping at the bit to do your own projects. 
  • Setting up your dungeon whole ass to become a print powerhouse. 
  • Pushing forward with fragrances and flexing some different creative muscles. 
  • Complacent to lazy to resentful and the many dangers of working for yourself. 
  • Summertime sadness creeps in. 
  • Low Spirits and romanticizing the past. 
  • The Healthcare Battle, the Free Press, and the protester just there to throw a Molotov Cocktail. 
  • The bad asses who are standing up and fighting back for their own health and well being. 

Circle Of Trust Talking Points

  • Creating your own photography for packaging design to smooth out the process. 
  • Social media strategies and the reason for repeating imagery. 
  • Scheduling that makes sense and that billionaire follow. 
  • Ticks where they don't belong. 
  • Buying skulls for Big Rick. 
  • Real life Circle Of Trust Meetups and making instant friends. 
  • Coming to grips with other people's mortality instead of your own. 
  • Exit strategies, processing random life events, and relativity. 
Direct download: AID616i.m4a
Category:Art Design -- posted at: 12:00am PDT

It's time to revise how you think about design from a globe spanning team so confident in their work they don't allow revisions at all, The Forefathers Group. Kick Frankenstein-ing to the curb with Jonden, Matthew, and Emir as they walk us through how they approach telling a brand's story and how they have separated themselves in an undercutting, self-sabotaging market overflowing with designers willing to bend the knee to the whim of any client who thinks they know better. The Forefathers Group holds fast to a set of design principles that reflect their respect for the craft of creation that their body of work so perfectly exemplifies. It's so rare to hear a story like theirs and one we all need to remember to take back some of the dignity and reverence that we all know design deserves. Whether you met them at Creative South, followed them when e-cards were still a thing, or use their digital action sets, you need to hear what The Forefathers are up to now.

Talking Points

  • The power of the internet and Every Time I Die brought The Forefathers Group together from across the globe. 
  • Learning a division of labor the hard way. 
  • The responsive brand board that shows the whole universe being built. 
  • Flourishes, balance, and using all your pieces to effectively tell a story. 
  • The Declaration behind limited revisions and controlling client interactions for the best result. 
  • Website design in a post-Squarespace world that developed a premium tier. 
  • Taking your punk rock mentality into uncharted territory. 
  • Giant cups and concentrates. 
  • The saturated design market that undercuts and copies itself. 
  • Pinning down industry pricing. 
  • What it's like to work with the pros and Dribble's widespread effect on design. 

Circle Of Trust Talking Points

  • The Pro Path that separates you from Three Thirty Jones. 
  • Diving deep and bending the rules to arrogantly say "I told you so."
  • Multiple income streams and the pros of digital content over physical. 
  • Side hustles, life preservers, and the Whorefathers. 
  • New team members on the horizon, the heavy toll of increased responsibility, and accounting for accounting. 
  • The real Emir. 

TEAM SCARY EMIR / ANTI CHURCH EMIR

Direct download: AID615i.m4a
Category:Art Design -- posted at: 12:00am PDT

The Logo Show focuses its pinpoint laser gaze on baseball's National League and its history of sports team branding. With a reach extending back well before desktop publishing and a future evolving before our eyes, America's favorite past time can offer a unique insight into the lasting principles behind an effective design. Dan Stiles, Billy Baumann, and Mark Brickey explore everything from the central branding of each team, to vintage to programs, to alternate mascots that seem to come out of left field in relation to a team's look. As we explore each National League franchise the boys discuss the effect technology has on design, the difficulty in simplicity, and what is next in a future with fewer design limitations. Hot spots and intentional wonkiness lead the way through a vibrant visual history that can make you a better designer today with expert tips and tricks from the logomark masters we have on the show.  

Talking Points

  • The whipping boy of the design world. 
  • Journeys-esque logos and the phat era Phil won't back down from. 
  • Analyzing America's past time. 
  • Historic branding, finials, and the intentional wonk. 
  • The beauty in going for it in the age of refinement. 
  • Mixing and matching Cubs branding.
  • The "Can you draw this pirate?" Test that became a logo. 
  • Does your logo need to represent the industry it's in?
  • Simplify. Simplify. Simplify.
  • Essential typographic finesse that the computer lets a lot of people skip over. 
  • Put a circle on it.
  • That glove that does the heavy lifting. 
  • What are modern designers afraid of?
  • Searching for a unique shape that makes a killer die cut sticker. 

Circle Of Trust Talking Points

  • That baseball gray, Color Rush Football, and the rules of restrictions. 
  • Mr. Redlegs vs. Mr. Met, fashionable mustaches, and sleeveless uniforms that are anything but the look of baseball. 
  • Simplifying the National League logo and getting rid of its turkey feet topper. 
  • Distilling a logo down to its essence and determining how much information is necessary. 
  • How much should you dumb it down?
  • Negative space and the type you forgot about. 
  • Starting with one color before all the smoke and mirrors. 
  • Going to grayscale to value check your work. 
  • Deliberate complication to validate that your job as a designer and convey value. 
  • NASA begins measuring tree canopies, the team of engineers involved with design and the International Space Station. 
  • Bad guys with better designs. 
  • Do the old rules still apply today?
  • Aging out of design, new maximalism, and long lasting principles of design that transcend technology. 
Direct download: AID613i.m4a
Category:Art Design -- posted at: 12:00am PDT

Ben and Miranda are bringing you an all new Summer 2017 Special 2.0 Edition of Seasons Of the Snake. Why? Because men's fashion never sleeps and because it's finally time to announce the SOP 3.0 Grand Re-Re-Opening Party. Dive into an episode filled with the business behind looking good and how Snake Oil has filled out their larger storefront and brought in an expanded price point range. Later on, we get a look at some of the financial hurdles that come with running a business and determining how much of all that income is actually yours to spend. What about men's jewelry? What is the story behind 3sixteen? What in the hell is a sanitary belt? It's all here with Ben, Miranda, and Mark getting deeper and deeper into the rugged world of men's premium fashion.

Talking Points

  • New Long Beach versus Old Long Beach. 
  • Motorcycle piles, a Nocturnal Unicorn, and training at the VA. 
  • Side Slit Jones, C Pockets, and Triangle Boy. 
  • The story of 3sixteen. 
  • Darning.
  • Balancing data and design. 
  • Winning the SuperBowl with RRL and its effect on SOP's customer base. 
  • Expanding your price point range. 
  • The Wallabee move and other fashion power moves. 
  • Pant preferences. 

Circle Of Trust Talking Points

  • Easing into the world of men's jewelry. 
  • Overcoming your hideous troll nature and sanitary belts in fashion colors too!
  • Metrics to the rescue. 
  • Stocking the new Snake Oil with intuition and developing new organizational systems. 
  • Responsibility, credit scores, and being penalized for owning a business. 
  •  When does the profit come out of the system and what is yours?
  • Buyer's remorse from two different perspectives. 
  • The art of negotiation and power moves. 
Direct download: AID612i.m4a
Category:Art Design -- posted at: 12:00am PDT

All great things start out small. Rogue Territory took its first steps one pair of custom made jeans at a time and found its footing in taking that knowledge to the next organic step of ready to wear denim that took the world of premium men's fashion by storm. Karl and Leslie take us on an exploration to create what they love on their terms and let the organic demand dictate each step of the way. Rogue Territory is an expansive passion project for Karl and Leslie which now includes pants, trousers, button-ups, and a list of stockists whose love for the brand rivals their own. From pricing custom fabrics to working as a team, this interview lets you behind the scenes of a working classic brand that embodies the unchecked diligence and unbridled individuality synonymous with the mentality of its founders. Mark also sits down with Ben and Miranda of Snake Oil Provisions, a proud Rogue Territory stockist, about their perspectives on the brand, the common bond between creators, and the dream products they hope to see on shelves one day.

Talking Points

  • The common bond of entrepreneurs, the flavor of the division of labor, and the niche of men's premium fashion and its rebirth.
  • Getting your first fashionable Batsuit and showing people how things should fit.
  • Developing the Working Classic style that defines Rogue Territory. 
  • The design of the details. 
  • Finding the whys, uncovering the intent, and editing out the filler. 
  • Breaking down the pricing for quality. 
  • Falling into fluidity and the unpredictability life throws at you. 
  • High fives, communication, and some scary aspects of working with your significant other. 
  • The practical things you should consider before you tell your boss to fuck off. 
  • The marriage between the consumer needs and your needs. 

Circle Of Trust Talking Points

  • Picking out the hundred hours you work and the support system that will keep you afloat. 
  • What feels right, common sense, and typical business practices you throw out the window. 
  • Starting a journey with regular guys that want the fit that works. 
  • Basic Karl picks out what he needs next to define a brand and the story of Argentian Trouser program. 
  • Avoiding crotch blowout, washing schedules for denim, and poetic ways to describe your raw denim. 
  • The business side of custom made fabrics. 
  • Building a distinct brand that innately draws the right customer. 
  • Are trade shows right for your brand?
  • A zero dollar marketing budget and sustaining engagement. 
  • Indirectly and organically made in America.
  • The ultimate sizing guide for Rogue Territory fits filled with the nuances and extra measurements every discerning customer needs. 
Direct download: AID611i.m4a
Category:Art Design -- posted at: 12:00am PDT

Get out the drum and start banging your hardest because Shop Talk is here. Mark, Billy, and Pants circle the wagons to discuss the launch of Aaron's capsule collection and how on-demand printing has opened up a whole new world of possibilities for an overworked designer. With quality at an all time high and fulfillment on your end a thing of the past, this cruel summer was a test for OKpants that he shares with us to help craft the shape of shops to come. Mark introduces an all new new segment that gets everyone sharing some hard earned truths that surround the free wheeling lifestyle of a creative. No matter how many drums you bang and no matter how many bosses you kill, the real question you need to ask yourself is... are you happy right now?

Talking Points

  • Fourth Of July shenanigans
  • OKpants.shop drops its first capsule collection.
  • Delegation as a dictator and learning when to take a step back. 
  • Rebranding the Secret Panel.
  • The next steps for OKpants and keeping your store alive via print on demand. 
  • Net Zero Inventory, pure profit, and the ability to effortlessly pivot. 
  • What is the going rate for a cut of the profit is from On Demand printing? 
  • Cloud life and tech support. 
  • Please drunk dial us at 1.855.553.7563

Circle Of Trust Talking Points

  • An unofficial cool from Billy. 
  • Credit cards, credit scores, and staying on today's three-year rate. 
  • Saving for retirement, getting ahead of the wealth accumulation game while you can, and overcoming shame. 
  • A case for real degrees that get real careers. 
  • Identity Theft, healthcare, and modern enslavement. 
  • Are you happy right now?
  • Elon breaks all the rules and the future of the automobile industry. 
  • The design of the Tesla 3. 

TEAM CUYAHOGA MAN

Direct download: AID609i.m4a
Category:Art Design -- posted at: 12:00am PDT

Navigate through the colorful world of Camilla d'Errico as Huck Gee and Mark Brickey sit down with her for the next part of The Collection. With her unique style and vibrant palette Camilla has had her Italo-Canadian hands in everything from vinyl toys to socks to surrealist paintings that leap off the canvas. Split open rainbow heads and little button noses have paved the way for an empire of art that resonate with lifelong fans and new comers alike. One component that sets Camilla apart is how she sells her work and the multi-tier pricing that makes owning a piece from her collection an affordable venture at any budget level. Books, Skillshare classes, and countless Cons continually expand her reach and helps pave the way for new opportunities that will keep Camilla at the top of the game for a long time to come. There is so much to learn from an artist who finds a balance between the fun of creation and the business side of it all that keeps a career going so get ready to open those oversized Manga eyes even wider as The Collection interviews Camilla d'Errico.

Talking Points

  • Hunting at festivals, awkward accents, and other Italian trivialities. 
  • Overcoming teachers' expectations and making live art. 
  • Budgeting your time for social media and letting the audience in on the process. 
  • Minimums and price points in vinyl and the role of resin for modern makers. 
  • International distribution, building your US Audience, and Canada's third world postal service. 
  • Playing the Etsy game to grow your business and turning one painting into many sellable pieces. 
  • Taking inspiration from yourself. 
  • The Blank Show gets ramped up for a return. 
  • Affordable price points at every level. 

Circle Of Trust Talking Points

  • The long road to publication and what it takes to get to the printed page. 
  • Beyond fruit bowl paintings and the why behind How To Books. 
  • Staggered advances, royalty percentages, and the options of distribution. 
  • The respect a fan base deserves as they follow on your journey. 
  • Shady neighborhoods that Huck calls home and the wild older brother to Canada. 
  • Camilla takes on more feminine Manga Skillshares. 
  • Expanding your social media audience and outsmarting the algorithm. 
  •  Video tips for Instagram. 
Direct download: AID608i.m4a
Category:Art Design -- posted at: 12:00am PDT

Featuring an all new introduction with Mark and David breaking down how this episode rose through the ranks to be one of the Best from 2017 (so far).

If there was only one name that could be included in the art history books to represent street art and youth culture at the turn of the century, Shepard Fairey would be it. From a few wheat pasted posters and a posse rallied around Andre The Giant, Shepard Fairey became a household name in a matter of years by sharing his punk rock ethics with the world and creating iconic imagery opposing the powers that be. The only problem is that fame comes at a cost on both a personal and professional level and this interview takes you behind the hype and inside the mind of a cultural icon who's been on both sides of the coin. From doing time to calls from the Commander In Chief himself to spearheading the next steps in social justice, Shepard Fairey's true story reveals a focused and humble creative using his influence to better the world he came from and the world he wants to live in. Mark opens the episode to get everyone in the proper perspective to understand the weight of first place and the struggle to convey your intentions when you're only trying to help.

Talking Points

  • Being the guy going down in history books without ever thinking you even had a space in the art world.
  • The freedom inside a whole new genre without any past expectations.
  • Red toner leads the way to a unifying aesthetic and developing your arsenal of paper stock.
  • Straddling the digital age and the limits of science.
  • Speaking directly to your audience and the fear of getting too big.
  • The outside inside strategy that can subvert the machinery you're trying to undo.
  • Viral messages and a humble reminder about the responsibility behind creating socially responsible art.
  • Evolving past the pole position of privilege.
  • How does Shepard pick his battles?
  • Celebrating the positive while critiquing the current political regime. 
  • Building a toolset with your life's graphic and philosophical foundation. 
  • The Obama Hope Poster project, being the antithesis of Bush, and risking your street cred to build a better world. 
  • Low self esteem, other talented artists, and staying busy. 
  • Balancing the risks of public art with the people who rely on you. 
  • The AP Trial of the century. 
  • No good deed goes unpunished, standing up for racial justice and equality, and a rainbow coalition. 
  • Exploitive offers, donating to charities, and privileged problems. 
  • Staying cool to people in the face of conjecture. 
  •  The occasional legitimate piece of criticism. 
  • Staying motivated and switching gears when you hit a creative wall. 
  • Building a business with your wife and how Mark becomes Mark after he gets his first tough love from Amanda Fairey. 
  • A couple firsts in Shepard's life. 
Direct download: AID589-BO17i.m4a
Category:Art Design -- posted at: 12:00am PDT

Featuring an all new introduction with Mark and David breaking down how this episode rose through the ranks to be one of the Best from 2017 (so far).

When you're the Global Creative Director of a brand pushing out twenty thousand products in a year odds are you have your head screwed on pretty straight. Paul Gaudio heads up this role at Adidas and he lets Mark into the Mothership for a look around at what it takes to stay at the forefront of popular culture for decades. From the infamous Shell Toes that started it all to the block spanning lines that form for a brand new pair of Yeezys, there is design, strategy, and unpredictability at every step of the process. Adidas sits at the delicately balanced crossroads of performance, fashion, and price point and it is Paul's job to oversee the brand's vision of why brought to life. The tie cutting, question asking corporate culture inside Adidas will surprise you with its "stay in beta" mentality that keeps them at the forefront of whats next as they poise to take over the largest sportswear market on the planet with Paul at the forefront of it all.

Talking Points

  • Second hand shell toe and proper athletic shoes as an entry point. 
  • The importance of influencers to bring the product out into the light. 
  • Are the kids influencing one another or still listening to high level celebrities?
  • Becoming a student of students. 
  • Vampiric youth and holding onto to not growing up. 
  • Cutting your tie so the boardroom reflects the cultural identity your company defines. 
  • Tangibility in fashion and the "Shoes / Face / Shoes" filtration system. 
  • Credibility, hype, and the risk of pushing things out of the nest. 
  • Be where the consumer is. 
  • The 360 degree, end to end statement as a brand and the team it takes to make that. 
  • Modern advertising that still speaks to consumers and where they live. 
  • Post Super Bowl Ad communication strategies that engage at a deeper level. 
  • Keeping things consumable that hits you right between the eyes and the metrics behind it. 
  • Behind "The Creator Brand."
  • Is your brand asking questions or answering them?
  • Stay in beta and start with why. 
  • Helping people make the difference to stay relative. 
  • The overlap of product design and fashion in athletic footwear. 
  • Get off the shelf, align the approach, and don't close the box for your consumer. 
  • Budgets and structure for over twenty thousand products built to a specific price point. 
  • Embedding designers into the business to impact decisions early on in the process. 
  • Where does the buck start and stop at Adidas?
  • The creation process that mixes some new school and some old school production tactic. 
  • Recommitting to the biggest market in footwear for the biggest return. 
  • But what is digital sports?
  • Leaving Adidas and coming back to it. 
  • Start ups, a motorcycle mechanic, and following your passion. 
  • The opportunity to change or fade away again. 
  • A script for success that starts with culture and behavior. 
  • Making a leap of faith back into what had defined you and constructing the right team that never felt too big. 
  • Pivots, self awareness, and seeing the opportunity. 
  • Do you even understand industrial design?
  • Designing profitability into your product and banking on sheer volume. 
Direct download: AID562-BO17i.m4a
Category:Art Design -- posted at: 12:00am PDT