Adventures In Design

Shop Talk goes old school with Mark and Billy on the mics just like the good old days. Fresh off teaching his portion of The Double, Billy gives his perspective on what his students struggled with and how Delicious plans on keeping this two day design course going. Mark recently returned from an unnamed poster show and his take on the Old and New Guard will give you insight to your own creative direction. What's the scariest tool in Illustrator? What is a post-work creative supposed to do with themselves? What are your art action figure attributes? Get ready to dive into the deep end of motivation and direction once this Shop Talk kicks into high gear.

Talking Points

  • The New School becomes The Old Guard and the expanding middle ground. 
  • Cake Donut Conspiracies and Mort's misplaced donut choosing capabilities. 
  • Part One of The Double goes down, gets re-upped with new options, and more donut talk. 
  • A preview of the Dave Shapiro interview with a serious Must Be Nice role reversal for Barely Blue Collar Brickey. 
  • What was the biggest hurdle for students attending The Double?
  • Learning from comparative screenprinting strategies different artists use. 
  • The scariest tool in Illustrator that Billy knows how to use and Mark doesn't need to know about. 
  • Retired dads, shelf money, and the upcoming Wonder Woman film. 
  • DC's misplaced style and lack of direction. 
  • For fashion, not for sport. 
  • When should a baby start watching Star Trek?
  • Environmental concerns being undermined by big business and getting back to where we were in protecting Mother Earth. 
  • Dismantling what makes America truly great and the troubling people currently running that country. 
  • What time is check in for the apocalypse?
  • April's Fools on AID. 
  • Billy's breakdown of his portion teaching The Double and some pizza stories. 
  • Candy built physiques. 
  • Easter is on the horizon and Mark kicks a bunny. 
  • Motivation, testosterone, and the mental shift Billy is dealing with. 
  • Post-work creatives. 
  • Art Action Figure back card attribute levels. 
  • Talking Billy up and an inside look at a talented creative's internal thought process who thinks their faking it until they make it. 
  • Asking a fish to swim instead of climb a tree. 
Direct download: AID555i.m4a
Category:Art Design -- posted at: 12:00am PDT

Get ready hang because Hammer Time is back! Violent Gentlemen's Mike Hammer and co-host Mark Brickey invite tattoo artist Gustavo Jaimes to the VGHC HQ to swap stories. Tavo works at Torch Tattoo which is the nearest shop to Disneyland and he grew up at the closest residential house to Disneyland... so you know Mark has some mouse related questions for him. Hammer puts it all on the line with everything from limo tints to Beauty And Essex tabs to a person from his Rolodex for every story he has. Shitty jobs, first cars, and stunt food showdowns are all here as these fearless leaders take on everything the world is throwing their way. 

Talking Points

  • Growing up with Disneyland as your next door neighbor. 
  • Will Hammer ever go straight again?
  • The hard working parents that raised Gus and Disneyland perks for getting cracks in your ceiling. 
  • The most requested tattoo at the shop closest to the Magic Kingdom. 
  • Cold climate pin up girls and the big dawg air conditioned lifestyle. 
  • Three Keys Brickey. 
  • Limo tint all the way around, Hammer's Rolodex of Peeps, and choosing to see or squint. 
  • The worst tattoo Tavo ever gave, one upping a pros pro, and a quick story from Brian. 
  • Pineapple cotton candy, a review of Life, and stunt food that lived up to the hype. 
  • Foreign TV shows, out of market snacks, and what restaurant Southern California needs. 
  • Go to's across the board. 
  • BK Lounge party shifts, shitty jobs, and getting fired. 
  • Receipt, receipt, nudie mag pic, receipt, receipt, receipt, receipt, nudie mag pic. 
  • First cars. 
  • Getting your start in Photoshop for slightly misleading paperwork, abandoning ship, and parking under the biggest tree that might break. 
Direct download: AID554i.m4a
Category:Art Design -- posted at: 12:00am PDT

It's about time you meet Kate Bingaman-Burt. As an Educator, Illustrator, and Rule Maker Extraordinaire Kate has made a career from her endless stream of creativity that never seems to turn off. As Associate Director Of The Art And Design School at Portland State University, a Published Author three times over, and sought after Commercial Illustrator Kate is a driving force in the world of design. The interview takes you inside the mind of a creative who thrives on self initiated, rule based projects based off what challenges Kate the most. She didn't like credit card and she didn't like drawing so she forced herself to make a project combining the two. She didn't like talking to people and was interested in why we buy things so she made a project out of that too. The result of these decisions is a confident mark maker who's found their voice and knows how to use it. 

Talking Points

  • How can this week be better than last week?
  • Taking a sabbatical. 
  • Accidentally teaching three classes as a graduate student just trying to figure it out. 
  • Would you even fit in to a traditional agency model?
  • Learning to tell your story before your paid to tell other people's stories. 
  • Where is the problem solving for students at universities?
  • Creating a self initiated experience and discovering what is missing to fill the gap in education. 
  • Getting a peak at what your design career will look like. 
  • Email composition in class to successfully navigate through a people profession. 
  • Starting with rules to make thinking easier and reclaim your day. 
  • Putting in that first hour and liberation through restrictions. 
  • Lincoln Nebraska Target Customers get grilled on why they bought what they bought. 
  • Obsessive Consumption comes to life. 
  • Pushing and punishing yourself to stay accountable.
  • Don't be a blob. 
  • List making maniacs, stockpiling notebooks, and information design at its purest essence. 
  • Good design only exists inside the architecture for success. 
  • Wandering thinkspace routes. 
  • Pulling a narrative out of the messy spiderwebs and the importance of talking out your choices. 
  • The difficulty in being a student these days and career FOMO. 
  • Personal style, confident wonks, and rules for repetition. 
  • An eight year personal project that led to a book deal and finding your loosely goosey voice. 
  • Confident mark making no matter what it looks like. 
  • Giving attention to the overlooked and slowing down to make something that will give you something to remember. 
  • How to sustain interest in daily projects that can lead to something else. 
  • Public Design Center, Portland State University, and Mississippi. 
  • The value of design and creative thinking to a community. 
  • Steam rolling Outlet into a reality.
  • Learning to trust your voice in a class filled with intelligent confidence. 
  • Making, defending, and talking about your work to act as if and set your energy level at what you want to happen. 
  • Yelling about Symposium. 
  • Self confidence levels, becoming yourself, and the importance of a supportive community around you. 
  • From weaver to principal. 
  • Doing things that make you nervous and sweaty. 
  • The right place and the right time that leafs to the next thing. 
  • Experimenting in public will be scary but rewarding and soft spots for outside kids. 
  • Does JBB feel successful?
  • The less glamorous role of the Conductor. 
  • Bad ass grandma desks, progressive moves in the forties, and mind gyms. 
Direct download: AID553i.m4a
Category:Art Design -- posted at: 10:54am PDT

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