Tue, 25 June 2013
Episode 24 starts of with a big announcement that will change the sound of the show, for the first time EVER we find our Adventure In Design starting of with not just 2 voices but 3, that's right the announcement that James Flames will be joining the show as a full time on air personality/producer. This is great news for all the Team James Flames people out there in podcast land. Not only do the boys introduce a new full time me member to the show but they also introduce a new design game that will certainly sweep the design community by storm Hire, Retire & Fire. Watch your ass could you easily be the next person to get fired by the maniacs at Adventures in Design. Speaking of getting hired, the guys talk about their upcoming live shows at Gallery F in Chicago this July and their headlining appearance in August at Weapons of Mass Creation Festival in Cleveland, Ohio. You can hear the excitement building as the AID summer tour season is quickly approaching, make sure you check out one of this summer's LIVE show recordings or invite the podcast to come out to your city for a design experience like none other on planet earth. If you really want a unique listener experience you can always go out to eat with Mark, in episode 24 Billy and James talk about some of their favorite times out on the road breaking bread and coeds with Mark. However, sharing a dinner out on the town isn't the only way to enjoy some time with Mr. Brickey, you can always instead just ask him to spell words for you, which can be hours on entertainment. Lastly, what wouldn't an episode of the show be without some good ol fashioned complaining about shitty Kickstarter campaigns.
Next up Dan Ibarra, from Aesthetic Apparatus, makes his third appearance on the show to introduce the Circle of Trust to Schoolha.us the new group-mentorship program by AA. Dan quickly informs everyone to the new way of thinking going on over at camp AA and Dan also defines that 3 or more people are needed to have a crew. Explaining what they feel is wrong with the current design education process Dan gives a glimpse into the different methods of learning and team building that they hope to create with Schoolha.us. Having a goal and wanting to learn is the key dynamic to being a successful part of the Schoolha.us program, simply put you learn what you want to learn and when you feel you're done, you're done… No more "force feeding" style of studio education. Learn more by visiting their new website here: http://schoolha.us As with all things Adventures In Design, eventually the guys debate on the long term effects that Schoolha.us may have on Aesthetic Apparatus. So even if you're a well seasoned pro, you can hopefully relate to the delicate balance of being selfless/selfish with your career, doing what you love and what you have to do, to make a honest living.
Keeping with the educational theme of Schoolha.us during Shop Talk the crew all discuss what they do and don't want to see in student portfolios and their expectations in conversation during the interview process. Moving over to their own work, more specifically showing new work to clients, the guys all discuss managing early client expectations and trying to not let folks leap to ridiculous conclusions on early rounds of work. Also, a lengthy discussion occurs when Mark shares his frustration with clients simply changing their minds and really the scope of projects in the middle of a ongoing job and how this can really effect the designer's bottom line if they don't take up for themselves. Comparing clients to 3 year olds, double taking your way out of jam and standing up for good design are just a few of the bullet points in possibly the longest ever AID discussion on dealing with those that hire you to do what you do… and to hopefully do it well.
Every now and again the show even talks about the art of design… Billy initiates a very interesting conversation on a recent Man of Steel poster curated by Mondo. Everyone takes a turn talking about designer influence and paying tribute while still leaving your own fingerprints on your work. See attached graphic below to visually see the conversation about his print and it's rich history and ever richer future.
Category:Graphic Design Gossip -- posted at: 2:11am PST